Game Design Stefan Gerber
The whole page is new! And there's not yet too much to be seen. I’ll try to keep the new stuff flowing.
This short movie was created during the Visual Techniques III Module at the Game Design course. The goal was to get used to texturing in 3ds Max and deepen the modeling and animation knowledge.
Build a new level to an existing Game in 3ds Max. Then change the setting while keeping the same room layout.
This short movie was created during the Visual Techniques II Module at the Game Design course. No texturing was allowed. This was my first experience with Autodesk 3ds Max.
Model some kind of machine. Take your model and the model of a fellow student and make a movie of them interacting.
Credits for the big walker go to Philipp Kuhn
That's all i've uploaded so far. Stay tuned. There will be more.